Monday, November 9, 2009

The Return of October Country Radio

If you've missed sitting around the campfire at October Country... you'll look forward to its return! Martian Wei is busily arranging the logs and striking a match for the bonfire. The first show will begin at 5pm SLT on Saturday, November 14th. Location to be announced.

Get back in the loop for updates and news:

Website: October Country Radio

Twitter: ocradio

Second Life Group: In "Search", go to "Groups", search 'October Country', join.

Spread the word!

Sunday, November 8, 2009

Steampunk Christmas Art Contest

The Primgraph needs some steampunk Christmas imagery. You are the steampunk crazed artist who can do it. Who better than our readers to create a lovely bit of Christmas tinged with good old steampunk imagination?

For a prize of 3000L, create an original bit of Steampunk Christmas for our Primgraph holiday issue.

The final image should be provided as either a Tiff, Jpeg, or PNG file, with a resolution of 200 pixels per inch and measuring anywhere between 512 or 1024 pixels large. It can be colour or black & white (or sepia?). Dive into Photoshop or Gimp or whatever is your weapon of choice! Show us your vision of a Steampunk Christmas and we'll use the top 3 images in the Primgraph with a feature page and 3000L for the wining image and artist.

Think fireplace,
Think tree,
Think corset,
Think tophat,
Think skates,
Think santa,
Think sleds,
Think zeppelins,
Think mechanical wonders,
Think steam.

Here's a lovely example found on the web

Have fun!

Entries must be received at the.primgraph@gmail.com by November 20th. All decisions are final. (Contest also open to Primgraph staff)

Saturday, October 31, 2009

New Babbage - As Seen On TV!

What happens when two talk show hosts attempt a 'routine' interview in New Babbage? What could possibly go wrong? Got 25 minutes? Not easily frightened? It's halloween, but surely that is just a coincidence..... or is it?

Designing Worlds - New Babbage Edition

Friday, October 30, 2009

Graphic Designer Sought

Magazine display

Prim Perfect is looking for a Graphic Designer to join an amazing team!


This is a rare opportunity to work with one of the most highly regarded and fastest growing media groups within Second Life. Prim Perfect Publications consists of three distinct productions: Prim Perfect magazine (Second Life’s premier home and gardens magazine), Designing Worlds (the Treet TV show for design and designers in virtual worlds), and The Primgraph (Second Life vintage and steampunk magazine).


We wish to hire an energetic, enthusiastic, and proactive individual who can be part of the team responsible for designing and laying out Prim Perfect to create new editions of this stunning magazine, which is scheduled to appear every six weeks.


The successful candidate will have attitude, aptitude, and appetite. A proven ability to meet deadlines is essential.


You will be a creative person with a flair for magazine design. You will have the flexibility to work with different writers and photographers, and the organisation skills to work to a set schedule.


You will work both independently and with the various production and editorial teams, so good communication skills are a must.


Job responsibilities include: laying out the magazine using an high-end DTP package*; assigning photographers to stories; taking the odd photograph yourself when needed; assigning different level of advertising space throughout the magazine and integrating it within the layout.


* we would strongly prefer the successful candidate to use Adobe InDesign.


Knowledge of DTP and Photoshop are essentials, as is experience in RL print and/or online rich content design. A passion for virtual world design would be an advantage.


Applicants should have at least six months experience in Second Life. Applicants should have real life experience of the design process and key issues affecting designers.


Payment will be on a profit share basis.


Applicants should apply in writing to primperfect@gmail.com, giving:

Avatar Name:

Rezz Date:

Employment experience in Second Life:

Any real life experience you believe may be relevant:

Why you believe you are a suitable candidate for this position:

The names and contact details of two SL references:


CLOSING DATE: November 10th. Successful applicants will be asked to complete a design task and to attend an interview.


For more information about Prim Perfect Publications see:

http://www.primperfect.net/

Tuesday, October 27, 2009

Designing Worlds Goes To New Babbage

Join Us Today - for a spooky Designing Worlds in New Babbage! (follow the link to read about today's show in tantalizing detail.)

What is Designing Worlds, you may ask? It is a live weekly show covering design and designers in the virtual worlds. The show goes out live every Tuesday at 2pm SLT, and is presented by Saffia Widdershins, the Editor of Prim Perfect Magazine, and Elrik Merlin of Radio Riel. Archives of past shows can be found at Treet TV

Tuesday, October 20, 2009

Prim Perfect Celebrates Halloween

The Halloween issue of Prim Perfect is out! I've been sooo anticipating the release of this one, as it's possibly the most fun I've had yet writing for the publication. Hanging out with Ceres Eilde and Cutea Benelli was a hoot - and roaming the strange and dark lands of Arkham, Dunwich and Kingsport was the scariest fun I've had in a long time.

You are really going to enjoy this issue. And! Once you've read it, you're going to want to visit those Lovecraftian lands. What timing! There's a Darke Carnival starting in Arkham on Thursday. I'll see you there -- if I'm still alive.

Thursday, October 15, 2009

A Moving Experience

It was a day like any other day. I'd just finished sweeping the floor of the CocoaJava Cafe, when I began to experience that strange sensation of someone looking at me. I turned around... no one. The feeling continued... I looked downward. From somewhere in the vicinity of my kneecap, Clockwinder Tenk was smiling up at me. In a charming way. This could only mean one thing and that one thing was not flirtation. He wanted something of me. "Okay, Cheshire smiling wee one. What do you wish of me?" I inquired. "Oh, um" he helpfully said, while tapping his toes and circling his finger on his coffee cup. "What do you think of the university district?" he inquired. "All those students. All that studying. All those late nights." As he rambled on, I began to understand. He knew I'd never part with my cafe. He wasn't asking me to move and leave it behind. He was asking the absurd and impossible, and damn me, I was actually considering it.

He pressed on, intent on making his point. "They are going to need coffee. Lots and lots of coffee." I was now very clear on what Tenk wished me to do. But still I hesitated. And then came the clincher. "You get to be the boho across the street corrupting the students with romantic notions and distracting them from their studies."

There was a long pause. I stared down at him. He smiled sweetly up at me. I sighed. "Right, sir. Let's go look at the land." To my amazement, I was able to purchase a parcel very close to the university grounds. All those students... lots and lots of coffee.

The next morning I began recruiting strong, burly workers. This was going to be a monumental move, and like pulling a sore tooth, it would be best to simply get it done rather than prolong the agony. A plan was formed. It was a good solid plan, as solid as the stone building that would, after hundreds of years in one spot, be rumbling eastward to its new location.

It took a dozen of the afore-mentioned burly men under the supervision of the burliest of them all, Sven Myklebust to raise the cafe onto a latticework of thick wood beams. A few stones fell loose during the process, but those could be easily fitted back once the move was over. I breathed a sigh of relief as I saw how much care the workers were taking with my precious building. The worst was over; it had been set free from the earth. What could possibly go wrong from here?

Huge wood and iron wheels were then fastened to the wood frame, and miles of strong rope were used to lash the frame together tightly - while at the same time slipping the bottom level of the framework out, in order to let the wheels have enough clearance to roll freely. Horses were brought in to provide, well, horsepower. I held my breath as the team was nudged into action and began to pull their burden, straining to get those giant wheels rolling, then moving more confidently once momentum kicked in.

Crossing the railroad tracks sent a few dozen more stones flying - I quickly called out to a small group of gawking urchins to gather them up. "Find a cart and bring them along! I'll pay you each a shiny Tenk at the destination!" The promise of coin was effective, and my workforce grew.

My cafe lurched and rumbled its way up the road, heading for Academy Downs, wobbling slightly but being as brave as a mobile stone building could be.

It was just as we passed Maison Horta that the stained glass awning came off. It simply slid loose, the intricate patterns of glass and lead capturing the sunlight as it plummeted to the street, sounding a crescendo of tinkling notes out across the Palisade. The Cafe was saying 'farewell' to its old home in grand form.

I would tell of the havoc wreaked as the old girl worked through the Simulator Crossing, but my nerves have not completely recovered from that spectacle. Suffice it to say that the bottle of absinthe that flew loose from the strapped down furnishings was caught and consumed before you could say “Bob’s yer Urchin”.

I would love to be able to report that the cafe was gently lowered onto its new plot of soil. I really would love to be able to, but momma taught me not to lie. As the workers positioned her over the new location, the wood beams supporting her decided it was time to take up an exciting new career as kindling. When the dust cleared, the building looked for all the world like a large stone bird perched drunkenly in a nest of twigs.

But, she was, for the most part still intact. And I saw something else as that dust cleared. Standing on the sidewalk was Miss Kaylee Frye, happily soaking up the free entertainment. And holding a trowel.

I looked at Kaylee with pleading eyes. She smiled and exploded, as she is wont to do. Within moments of her recovery though, we'd come to an agreement. It was such a relief to watch her repair the café. She straightened the walls and replaced the loose stones, cementing them back into place even better than they'd started out! Mister Galactic Baroque came by and helped with some steps. He also teamed up with Kaylee to build a low wall around the patio. I was reminded of a barn-raising, where everyone would work on a building together. I truly love New Babbage and its citizens, always eager for a chance to build and socialize.

And so, by day's end, the CocoaJava Cafe was happily settled into its new location. I've been busily unpacking the furnishings and also the candies for Truffles and Tribulations, the sweet shoppe on the side of the cafe, and it all feels like home again.

Please do come by and relax a bit, while enjoying Radio Riel's Steampunk music stream. You'll find a free Tenk-O-Lantern on the wall by the sidewalk to take back to your home for Halloween decorating. Newcomers and those without homes will discover they can unpack boxes in the cafe, or go up the ladder into the storage room for a bit of privacy to dress. Rebellious sorts may choose to ignore the warning on the backside of the cafe and ... clamber.

And those tired university students will be given coffee, and rest, and subtle talk of rebellion against the status-quo. Long live pre-Bohemian café society. If you have room for another group, please search the SL Groups for Ceejaytopia and join the lazy, caffeinated rebellion.

SLurl to the The CocoaJava Café in the Academy of Industry